Chain of Command second playtest

With pictures this time!  Here is from the point of view of the Soviet entry side looking down the length of the board:


In the above picture everything is on the board and in action, so we were pretty far into the game by this time.

We played an early war Germans vs Soviets so that is some village somewhere in the Ukraine perhaps.  It was the first game for my friend so we just went with a patrol scenario and fairly generic troop setups rather than going through all the steps.  We each started with a fairly generic but understrength platoon using the published early war army lists.

The Lard Island blog ( has published lists for German in 1939 for the invasion of Poland and the Soviets for 1939-1940 for the Winter War.  I just used those.  Those are some big platoons with big squads!

I have the info to produce lists for Barbarossa in 1941 and Stalingrad in 1942 but haven’t actually done that yet, so we just used the published lists.  I didn’t quite have enough figures for the published earlier lists, so each side had smaller than specified squads.

Here’s a picture of the Soviet left flank where a single squad is faced off against a full German squad and an additional rifle team that is being brought up under the cover of the hill:


We did the pregame patrol phase and jump off set up.  The Soviets were able to get too jump off markers in houses in the village and the third here behind this hill.  The Germans’ jump off markers were spread out on their side in wheatfields and behind the smaller hill on their left.  In the game the Soviets deployed only one squad here on the left and it seems hard pressed against the German squad and a half.

But not to worry, what do you do if you’re Soviet?  You charge with the bayonet!


I’m not sure we had a close combat in the first game so I wanted to see how it worked.  It wasn’t the best idea for the Soviets to charge.  They definitely got the worst of it, but they didn’t break.  Still, the After pic for them wasn’t good:


6 guys down, wounded leader, and one shock away from being pinned.  The German charged in to finish them off but was surprisingly repulsed!  Not much left of either squad after that.

On the right the Soviets had the advantage of numbers.  3 full squads vs 1.5 squads of Germans.  This, however is what happens to a squad when it advances in front of an MG34:


The buys in the immediate foreground are from a separate squad, but the guys in the ruined building across the road and the guys hiding behind the building are part of the same squad.  Before the MG34 opened up on them, there were a bunch more guys in the road, now casualties.

But the Soviet numbers told against the MG team as it took hits from advancing Soviets, became pinned, and then broke from the mounting Soviet rifle fire:


Comrade Stalin taught us that quantity has a quality of its own.  The Soviet numbers also told on the right where the advancing squad’s fire began to overwhelm the remaining German full squad.  (Well, this was just sheer luck, the Soviets only took 2 shock from a 9 hit shot from the Germans):



Great game.  I can’t wait for the next time I play.



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